Fields of Honor 2002 Battle Report
Sunday October 20th
The same scenario which was run on Saturday
was run on Sunday as well. Things ran very smoothly on Saturday with
all participants having a good time so very little was changed. The
only modification to the initial setup was the start area of the caravan
being moved up four inches or so - this had seemingly little effect on
the battle as the events played out.
The object of the game is to complete various objectives.
They are presented in secret to each team so that they do not know what
the enemies' objectives are. Here is the
list of objectives.
The setup areas for each side are described here.
Knights attack the caravan
Immediately the attackers assaulted the lead wagon of the caravan with
their knights. Archery fire rained from the church on the first two
attacker turns targeting the defender's archers and wounded a draft horse.
Fortunately the caravan was able to get out of their range after a few
turns suffering relatively minor casualties.
View from the forest [second angle]
Catapults stand ready
The catapults and trebuchet took out two of the ballista and several
Attack on the guard house [second
Once again the guard house is an area of action. It took several
rounds to bash down the door and once engaged, the defenders held out until
near the end of the game. Unfortunately, the attackers were not able
to keep any troops inside the guard house to claim the points for retaking
After sleeping through the first couple rounds, a lone archer stationed
inside the inn woke up to prove his archery skills. He short from
the inn, across the courtyard, through an arrow slit in the guard tower,
and took out one of the defender's archers. Other targets fell to
this archer before he decided to exit the inn and join the melee.
He was lost track of in the heat of battle.
Skirmish near the mill [inside
The troops hiding out in the mill sallied out and ambushed the attackers
from behind. Several of the attacker's archers were caught off guard
and fell to these troops.
Defenders peer inside the doors of their
own church [lone defender]
Part of the reinforcements stayed to re-capture their church.
The first archer who looked inside the doors was met by three arrows fired
from the enemy archers within. Fortunately several billmen and a
couple knights were ready to back up the archers and clean out the church.
To keep the points for taking the church, the defenders left an archer
to stand guard at the front doors.
Due to an untimely misfire, the trebuchet's mighty counterweight proved
to be too much for its timbers. The trebuchet destroyed itself along
with the hopes of a point for the defenders (since they were now unable
to disable the machine themselves). Also note that the attackers
have started bashing on the castle gates.
Bashing the doors [inside
After several rounds, the attackers were able to break through the
castle's first line of defense. Only a few rounds later they were
able to bash down the inner drawbridge and surge inside. Unfortunately
time ran out before the attackers could take any of the four towers or
Wall of attackers
The attackers set up a wall of troops at their end of the bridge.
Due to the danger posed ahead, the caravan holds up to let their friendly
troops catch up.
Bridge Meeting [second
Two groups of knights along with supporting archers and billmen peer
at each other from opposite sides of the bridge.
Finally the two groups clash together at the attacker's side of the
bridge. After a heated melee, the defenders punched through the attacker's
troops annihilating the immediate threat to the caravan.
Caravan Crosses [in town]
With the bridge nearly clear of attackers, the caravan hustles across
the bridge into town.
Siege Tower Down!
For the first time in the history of running the Siege, the mighty
siege tower fell victim to its own catapult fire. To errant shots
took out the mighty machine. Although not worth any points to either
team, this historic event must be documented.
Overview of the table
An overview of the table near the end of the game
Once again, the siege was not played until the last man fell due to
time limitations. The attackers were able to destroy two ballistas
as well as disable over 40 of the defender's troops. This leaves
the attackers with 10 points. The defenders succeeded in taking the
blacksmith shop, the inn, and the church. In addition, the defenders
downed over 45 of the attacking forces giving them a whopping 13 points.
An excellent game was played by both teams with the tide shifting several
times even through the last turn. The defenders were more fortunate
this day than they were the previous beating the attackers 13-10.
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