If a 'Misfire' is rolled with a direction, the machine does not fire this turn. If a 'Misfire' is rolled with a 'Hit', consult the chart below to determine the effect.
d20 Roll | Effect |
1-8 | Ammunition is dropped and the machine can not fire this turn |
9-14 | A piece of the mechanism is pushed out of place - machine can not fire this turn or next |
15 | One crew member suffers a debilitating injury and can no longer participate in the battle |
16-19 | Machine immediately loses 1 hit point due to a key component breaking |
20 | The machine is destroyed along with one of the crew |
Shooting at War Machines
When shooting at a war machine the hits are randomized between the
crew and the machine itself.
Roll a d20 and consult the chart below to determine what will be hit
before rolling for damage.
d20 Roll | Target |
1-15 | War Machine |
16-20 | Crew |
Shooting at the Caravan
Shooting at the caravan is similar to shooting at a war machine in
that the hits are randomized. When shooting at the caravan, the cart,
driver, or beast of burden could be hit. If a beast loses all of
its hit points, it takes 4 inches of movement to replace it with another.
A caravan driver normally handles a single cart, but it is possible to
handle up to two carts at the cost of 2 inches of cart movement per turn.
Roll a d20 and consult the chart below to determine what will be hit
before rolling for damage.
d20 Roll | Target |
1-8 | Cart |
9-15 | Horse or Oxen |
16-20 | Caravan Driver |
Supplementary Statistics
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Cart |
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Beast of Burden |
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Caravan Driver |
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Bashing Down Doors
Each turn a door is bashed, the DV of the door is reduced by 1.
Doors are bashed during the melee combat phase. If defenders are
waiting on the other side of the door after being bashed down, combat starts
the next round.